﻿using System;
using UnityEngine;

// Token: 0x02000047 RID: 71
public class MaxValueAttribute : PropertyAttribute
{
	// Token: 0x0600027C RID: 636 RVA: 0x0000C5DC File Offset: 0x0000A7DC
	public MaxValueAttribute(float min)
	{
		this.Max = min;
	}

	// Token: 0x040001B2 RID: 434
	public float Max;
}
